Science fiction is a type of fiction which involves future findings and technological and scientific developments. The concept of sci-fi is developed from bringing together present and past concepts and generated and entirely new idea. It is partly exaggerated but contains a few aspects of actual facts. Sci fi games are based on the concept of developing a virtual world. People play the games by controlling a virtual personality.
From the parent's viewpoint, the gaming events are commendable, as they are a realistic ways to encourage their children to remain indoors. In addition the children can spend time and take part in competitions with their friends at the pleasure of where they stay. This is facilitated by the fact that the game has a multiplayer online interface. This would beneficial given the criminal levels in most areas in the west where the parents are consistently away from their children due to work obligations.
The competitions are said to be instrumental in introducing and opening the mind of children to technology. These helps boost their innovation potential as well as develop an imaginative mind. The competitions contain virtual technology devices that develop an interest in learning how these virtual devices operate in real life. The knowledge in technology places the children in a better position as they face the real life situations in a world that depends heavily on technology.
However the demerits of the gaming competitions far outweigh the merits. These are because majority of the video competitions involve war and fighting techniques. The players have to fight off their opponents in order to proceed to become the next level. The hero is the person who kills the most competitors in the pursuit of victory . In the process the game inscribes a culture of violence in the competitor's subconscious mind. According to research, children who play these violent gaming competitions are seen to be more aggressive than children who do not engage in the activity.
Scientific fiction games have also been shown to affect the brain, and especially the areas concerned with attention, concentration, emotions and restraint of impulses. Children who frequently spend long hours playing these games have a lower response to emotional issues and their concentration on things that are less fictional is wanting.
Playing these games has been found to be chemically addictive, as was stated by Dr. Paul Grasby of Hammersmith Hospital, London. Dopamine, a hormone associated with pleasure, is produced twice as much in a player's brain when playing these games. This explains the addiction to gaming observed in most players of these games.
An individual can be too immersed into the exclusive world of sci fi gaming activities that are not in touch with the actual life. This is seen in a kid's lack of ability to interact socially and make actual friends. These children may be noticed to have unreal buddies who are figures in their favorite sports. They treat these unreal friends as though they were in existence and part of their public connections. These actions may be carried on to maturity, making the individual in question to be a public misfit with no buddies.
In order to help children create and maintain healthy relationships, all parents should take it upon themselves to include outdoor activities to the child's play routine. The outdoor activities include human connections and help improve their social skills. The demerits of sci fi games far outweigh the merits.
From the parent's viewpoint, the gaming events are commendable, as they are a realistic ways to encourage their children to remain indoors. In addition the children can spend time and take part in competitions with their friends at the pleasure of where they stay. This is facilitated by the fact that the game has a multiplayer online interface. This would beneficial given the criminal levels in most areas in the west where the parents are consistently away from their children due to work obligations.
The competitions are said to be instrumental in introducing and opening the mind of children to technology. These helps boost their innovation potential as well as develop an imaginative mind. The competitions contain virtual technology devices that develop an interest in learning how these virtual devices operate in real life. The knowledge in technology places the children in a better position as they face the real life situations in a world that depends heavily on technology.
However the demerits of the gaming competitions far outweigh the merits. These are because majority of the video competitions involve war and fighting techniques. The players have to fight off their opponents in order to proceed to become the next level. The hero is the person who kills the most competitors in the pursuit of victory . In the process the game inscribes a culture of violence in the competitor's subconscious mind. According to research, children who play these violent gaming competitions are seen to be more aggressive than children who do not engage in the activity.
Scientific fiction games have also been shown to affect the brain, and especially the areas concerned with attention, concentration, emotions and restraint of impulses. Children who frequently spend long hours playing these games have a lower response to emotional issues and their concentration on things that are less fictional is wanting.
Playing these games has been found to be chemically addictive, as was stated by Dr. Paul Grasby of Hammersmith Hospital, London. Dopamine, a hormone associated with pleasure, is produced twice as much in a player's brain when playing these games. This explains the addiction to gaming observed in most players of these games.
An individual can be too immersed into the exclusive world of sci fi gaming activities that are not in touch with the actual life. This is seen in a kid's lack of ability to interact socially and make actual friends. These children may be noticed to have unreal buddies who are figures in their favorite sports. They treat these unreal friends as though they were in existence and part of their public connections. These actions may be carried on to maturity, making the individual in question to be a public misfit with no buddies.
In order to help children create and maintain healthy relationships, all parents should take it upon themselves to include outdoor activities to the child's play routine. The outdoor activities include human connections and help improve their social skills. The demerits of sci fi games far outweigh the merits.
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