In World of Warcraft, the introduction of a new race always brings with it a fresh starting area that isn't only their homeland, but is normally filled with missions that have been cautiously picked to enhance the new race. These missions are created not only to assist you reach level 10 in a short period of time, but to help you find out more about your brand-new character.
In all the past expansion packs, every faction was handed its own new race. For example in Cataclysm we had Worgens for the Alliance and Goblins for the Horde. Simultaneously there were two various faction based starting areas. In Mists of Pandaria a completely new concept has been released, you must full all the starting area quests before you choose which faction your Monk will join.
You begin by hiring a group of elemental spirits as well as taking them together with you to the temple in the center of the starting area. This area harkens to the looks of ancient China, as you will quest through lush bamboo jungles, past incredibly lovely temples and also wide farmlands. Once you have recruited your spirits you'll have a hot air balloon journey to meet the turtle which thinks he has a thorn in his side.
What you are planning to find instead is that it is a crashed airship that you have to take away by blasting it out. You will execute a number of simple missions in your exploration, which will culminate in your blasting the airship out from the turtle's side, leaving a gaping wound. This is the set up to the last phase of your time in the starting area as you must now hire healers to repair the gaping wound you produced in the side of the turtle. As you get them, your task is to guard them from a limitless number of mobs while they utilize their magic to cure the terribly injured turtle.
After you have been successful in curing the turtle, you will journey returning to the temple in the middle of the zone. Once you reach the temple, you have to choose which faction you will join. At this point you will be dropped into a hot air balloon as well as taken off to the appropriate main town where you will carry on questing as well as leveling until you attain level 85 after which you'll return to Pandaria to complete levels 85-90.
In all the past expansion packs, every faction was handed its own new race. For example in Cataclysm we had Worgens for the Alliance and Goblins for the Horde. Simultaneously there were two various faction based starting areas. In Mists of Pandaria a completely new concept has been released, you must full all the starting area quests before you choose which faction your Monk will join.
You begin by hiring a group of elemental spirits as well as taking them together with you to the temple in the center of the starting area. This area harkens to the looks of ancient China, as you will quest through lush bamboo jungles, past incredibly lovely temples and also wide farmlands. Once you have recruited your spirits you'll have a hot air balloon journey to meet the turtle which thinks he has a thorn in his side.
What you are planning to find instead is that it is a crashed airship that you have to take away by blasting it out. You will execute a number of simple missions in your exploration, which will culminate in your blasting the airship out from the turtle's side, leaving a gaping wound. This is the set up to the last phase of your time in the starting area as you must now hire healers to repair the gaping wound you produced in the side of the turtle. As you get them, your task is to guard them from a limitless number of mobs while they utilize their magic to cure the terribly injured turtle.
After you have been successful in curing the turtle, you will journey returning to the temple in the middle of the zone. Once you reach the temple, you have to choose which faction you will join. At this point you will be dropped into a hot air balloon as well as taken off to the appropriate main town where you will carry on questing as well as leveling until you attain level 85 after which you'll return to Pandaria to complete levels 85-90.
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