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Friday, December 28, 2012

One of the awesome game of PS Vita: Assassin's Creed liberation

By Frank Mauckner


If you liked the Hunger Games trilogy, you will be happily surprised to discover that the major lead character in Assassin' Creed III: Liberation video game is a girl. Named Aveline de Grandpr, the game presents her as an Afro-French origin.

Set in the latter half of the eighteenth century in the backdrop of the end of the French and the Indian Wars, and the beginning of the American Revolution, the video game pits Aveline and the player against the Spanish forces in Louisiana.

Assassin's Creed III: Liberation is the latest release for PlayStation Vita. The video game is for the 18 + aged gamer' community. Ubisoft has developed the video game specifically for the PS Vita and its touch and motion-detection abilities. The game has a fantastic appearance and experience on PS Vita.

It is quickly one of the very best games readily available on portable in terms of the aesthetic encounter. The total use of Vita system with the front contact screens, the rear touch pad, cameras and the gyroscope makes it a well integrated established.

It is when while enjoying that you start to get a few disappointments. The narrative buildup is uneven, and you are essentially initiated into the video game without having sufficient overview on Aveline and how she came to be the assassin. There is no effort in the game to advance the tale or the character.

The plot is set in an interesting era of American past - and many of you would want to obtain more out of the storyline. A few of the side-missions help the scenario by dwelling on her close-ones. These side missions also offer a few extra benefits, but you'll dislike them after a while because of their dull nature.

If you are attempting to follow the story, you may be left doubting times. It will be like reading a mystery, with pages missing. Best is to get on with the mission and enjoy the action. In a novelty, the video game lets you change Aveline's garbs, and with each new dress she manages the situations in a different way.

She can move easily undiscovered with some period clothing, but can't do, say, the tree climbing. Her main warrior dress makes her a full assassin with all readily available moves. The game wades through different settings of crowded roads, of swamps and of old ruins.




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PES 2013 - Always Better Than FIFA For True Pro Evo Fans

By Steve Hinds


Pro Evo, Pro Evolution Soccer, PES - call it what you will, footy fans all know the only true football simulation game worth playing is the popular franchise from Konami. It's history stretches all the way back to 1996, when it was released for the first time.

But what makes the PES franchise so popular, especially in light of another great footy video game which goes head to head with PES every year - FIFA?

FIFA took over the domination of the footy console wars in the late 2005 era and since then it's been Pro Evo and Konami who've had to go back to the drawing board and figure out a way of getting back on top. What makes the fans of Pro Evo stick with the second place franchise?

Playability - Konami's one saving grace over FIFA has always been the actual gameplay. Forget the gimmicks and the licences, this is what you play video game footy for and Konami usually nail this on the head. From year to year they change the gameplay making your new acquaintance with it easy or difficult, but always guessing what will come next.

The game has always rewarded learning and perseverance, maybe not what you think you want at first, but PES has a habit of showing you glimpses of what's on offer in each new version and then making you wait until you master the new techniques. Then you really feel like you've earned your reward, just like the first time you win a game on the hardest setting with a screaming half volley.

PES seems to generate a kind of finger memory in your playing, that means you instinctively know how to play each new version, but that this behaviour is subconscious and the developers are going to tease this out of you over the first few weeks of you playing the new version.

Realism - PES generally comes out on top when it comes to the visage of players faces and movements of the football. FIFA constructs can't be called pretty and the ball seems to have been filled with helium in some versions. The football in PES moves and floats like a real ball and the players look like their real life counterparts.

The whole style of gameplay has always mimicked real life football better than FIFA and that's not to say PES haven't messed up in the past, but players move like real people, they like the ball, have a real weight to them and even the goalies make mistakes like their real life counterparts!

Player likenesses is where PES usually comes up trumps again, thanks in part to detailed facial juxtapositions that are accurate to real life players. We've seen some monstrous visages over the years between these two games and Rooney gets compared to Shrek in real life, so won't appreciate FIFA making it worse.

Speed - PES has generally been the quicker of the two games, too fast for some in previous years, so much so that its been called an arcade game. Konami change the setting most years, but PES 2013 is vaunted as the slowest version to date, which will help Konami focus on the new Player ID and Full Control introductions.

In the past PES has sometimes blurred the realism line with players flying down the pitch like their shorts are on fire. If you still wish to recreate these days, the development boys have included a handy speed setting which lets you choose your own.

Licenses - or in the case of Pro Evo, a distinct lack of them, explains why PES has always struggled and in fact failed to match the licensing rights of FIFA, but in a strange way, this has helped PES become stronger.

With the FIFA domination of the licenses, PES fans have had to work for themselves and using in-game editors, plus computer editing software, every year they come up with option files which take PES from fake names to real. So the millions spent on these licenses seem somewhat pointless.

Having not played FIFA for years I can't comment on their editing system - if they have one, but the latest PES edit functions are now so savvy you can accurately recreate any team, player or stadium you wish, with photo realistic faces and advertising board accurate football stadia.

Innovation - every year Konami tweak the computer AI and things will be no different in PES 2013. They've promised us ultra-realistic top player movements using Player ID and Full Control, so Messi and Ronaldo will move, pass and shoot like they do in real life situations. Whether this will extend to lesser known players remains to be seen.

Two Player - there's only so long you can play against a machine before you yearn to destroy another human being with your footy skills, bring on the two player and let the insults begin.

The above factors all come into play and games feel fairly free to try and do whatever you want with your eleven players. If that means bringing your goalie running out with triangle, only for your mate to chip him with much glee, then so be it.

For me it's the two player skirmishes and online activities that increase and maintain the lifespan of all Pro Evo games and I don't see the latest version being any different in this respect.




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Sea Monsters Game Arms And Gear

By Ralph T. Schoen


Sea monsters game creators have made very elaborate and fun environments in which you can sail the open sea and battle terrible creatures hidden beneath the water. Often, the designers of such games are moved to make scary creatures from the legends that sailors have been passing around for hundreds of years about amazing undersea monsters. Others are 100% unique and have been imagined by the design teams responsible for creating these popular games and making them challenging enough to suit players at all skill levels. Along with the monsters your character will have to battle, designers also think up interesting weapons that will give you the ability to take them down.

Your ship needs to be well stocked with powerful weapons in order to win the sea monsters game battles that you are presented with. Many games permit you to slowly upgrade your ship with stronger weapons that can be used to defeat even the most challenging monsters. Besides upgrading the weapons, you can also get a stronger hull, a larger ship, and larger sails that will improve your ability to advance through the game.

The ship based weapons that you use in your sea monsters game will no longer be helpful when the game puts you in close range combat. Smaller monsters and other enemies will appear from time to time - some perhaps boarding your ship - and will have to be fought using smaller arms. Handheld weapons can either be given as part of quests or bought in in-game shops; they traditionally include small blades like daggers, long swords like rapiers, and small guns such as revolvers.

Every weapon that you are permitted to use in these games has its own unique advantages and disadvantages. For instance, you might be able to use a dagger or sword to cut a rope or otherwise manipulate your environment and win a battle instead of using a more powerful weapon, such as a pistol.

There are a number of ways in which sea monsters game designers entice players, one of which is offering them the chance to master the use of many weapons. There is much more to the game than just gathering a large arsenal of weapons, however, especially since each one is unique; becoming a skilled player demands a lot of time on your part but is well worth it as you advance through the game.




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