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Saturday, December 22, 2012

Entertaining Space Battles In Modern Games

By Skyla V. Toy


The designers who create the Space Battles in modern games are constantly looking for fresh ideas to incorporate into these exciting battles. There are currently more video games available than in the past and a considerable portion of them are designed to be played on the Internet. That does not mean that console gaming does not display a significant portion of the modern market, but the most notable growth is in Web based games. Experienced gamers will notice, however, that many of the core design features that originally made video games so popular continue to make appearances in modern online games.

Science fiction themed games often take place in futuristic settings in deep space, using space travel and alien planets to fascinate gamers. One aspect of what has always made video games popular is that they allow players to be transported to an imaginary world; this is especially true in the case of sci-fi games. While certain video games use the backdrop of popular novels or movies, other games are set in totally unique universes that incorporate creatures, worlds, and sci-fi concepts that have never been seen before.

One of the key elements of any science fiction game are the space battles that players have to fight, either against the computer or against other players. In the early iterations of video games, all of these battles pitted the player against computer controlled enemies that, in general, were predictable. Multiplayer games are altering that, however, because now online games allow you to play together with or play against other gamers just like you from all over the world.

Massively multiplayer online games are pushing the most innovative concepts in multiplayer gaming because they bring thousands of gamers together in the same online gaming environment. The latest MMORPG's that make room for online multiplayer gaming are mostly designed for computers so that they can remain connected to the gaming server at all times, though some have been released on consoles as well.

Though each video game is unique, science fiction themed games do tend to feature some common elements that establish the genre and keep gamers coming back for more. Multiplayer gaming has made video games more exciting than ever, especially when you team up with other gamers for space battles and other challenges.




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Assassins Creed III: Four Years In The Building And 3 Months To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on currently available consoles was a tall order from Ubisoft. But then, so was using a production team twice the size of any previous release from the company and considering the incredible popularity of the series, it seems as though Ubisoft were already set up for an amazing release set to impressed fans and non-fans alike.

I've seen the preceding releases in this franchise captivate both avid and casual gamers - a n occurrence the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like a polished action-adventure game - not only that, but aleader for the genre - without scaring off the everyday console gamer. It's safe to say the porting to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago showcases the new AnvilNext engine and shows the detail utilised in anti-hero Connor's rendered movements and the active weather system. With Connor interacting flawlessly with the environment, the trailer gives off the understanding that the new engine was nothing short of a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling status of comprehensive gameplay.

And while we're talking about game play, there exists needless to say that longstanding debate on the Computer controls. Although many of us have found that the last releases had PC players knotting their fingers awkwardly over the keyboard, now Ubisoft have come straight out and believed they ought to simply give up their particular platform of choice and make use of the controller. Yep, it seems like a slap in the face for the PC fanbase - and probably the one indisputable fact that offers Ubisoft almost any sort of redemption is definitely that they will be developing a video game built to be enjoyed on a games console. In spite of this considered, it's made them pretty unpopular on the net and subject to plenty of irritated cursing and stomping by PC gamers.

So, was it a good or awful choice? Ubisoft have been forthright and represented what may almost be considered as favouritism toward games consoles. Far from the most beneficial business strategy, but it's possible they're simply apprehensive about losing gameplay quality through switching to the keyboard and mouse setup? Or maybe they already know that real supporters of the video game wouldn't mind?

Therefore although PC gamers are thinking about whether or not ought to wave adios to their mouse and keyboard, console game enthusiasts don't have any such uncertainty to temper their expectation that this will be an excellent game, coming from the business that's created a collection acknowledged by almost all avid gamers as well as non-gamers the world over.




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