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Saturday, December 22, 2012

Assassins Creed III: Four Years In The Building And 3 Months To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on currently available consoles was a tall order from Ubisoft. But then, so was using a production team twice the size of any previous release from the company and considering the incredible popularity of the series, it seems as though Ubisoft were already set up for an amazing release set to impressed fans and non-fans alike.

I've seen the preceding releases in this franchise captivate both avid and casual gamers - a n occurrence the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like a polished action-adventure game - not only that, but aleader for the genre - without scaring off the everyday console gamer. It's safe to say the porting to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago showcases the new AnvilNext engine and shows the detail utilised in anti-hero Connor's rendered movements and the active weather system. With Connor interacting flawlessly with the environment, the trailer gives off the understanding that the new engine was nothing short of a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling status of comprehensive gameplay.

And while we're talking about game play, there exists needless to say that longstanding debate on the Computer controls. Although many of us have found that the last releases had PC players knotting their fingers awkwardly over the keyboard, now Ubisoft have come straight out and believed they ought to simply give up their particular platform of choice and make use of the controller. Yep, it seems like a slap in the face for the PC fanbase - and probably the one indisputable fact that offers Ubisoft almost any sort of redemption is definitely that they will be developing a video game built to be enjoyed on a games console. In spite of this considered, it's made them pretty unpopular on the net and subject to plenty of irritated cursing and stomping by PC gamers.

So, was it a good or awful choice? Ubisoft have been forthright and represented what may almost be considered as favouritism toward games consoles. Far from the most beneficial business strategy, but it's possible they're simply apprehensive about losing gameplay quality through switching to the keyboard and mouse setup? Or maybe they already know that real supporters of the video game wouldn't mind?

Therefore although PC gamers are thinking about whether or not ought to wave adios to their mouse and keyboard, console game enthusiasts don't have any such uncertainty to temper their expectation that this will be an excellent game, coming from the business that's created a collection acknowledged by almost all avid gamers as well as non-gamers the world over.




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