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Friday, January 11, 2013

Computer Gaming In Teens: The Bright And Shadow Side

By Saleem Rana


Monday, January 7, 2013

Interview by Lon Woodbury

Hilarie Cash Ph.D. who is CoFounder of an Internet Addiction Recovery Program in Washington State called reSTART and Steven Cessario, who is the founder of Connecticut Youth Mentoring and Coaching, discussed with Lon Woodbury, host of the Struggling Teens L.A. Talk Radio Show, about the negative and positive impact of computer system games on children and teenagers.

Background

Hilarie Cash Ph.D., LMHC, is a partner and Co-CEO and Education Director at reSTART Internet Addiction Recovery Center. She is a speaker, teacher, and author and has appeared on ABC News, CNN, NPR, PBS, the BBC, and in print in the Seattle Times, U.S.A. Today, U.S. News and World Report, and the New York Times.

Steven Cessario founded CT Youth Mentoring & Coaching because he is committed to helping others establish life skills and attaining success. He has learned and researched the process of mentorship and coaching and is today considered an expert mentor and coach.

What Impact Does Computer Gaming Have On Young People?

During the interview, Lon asked his guests to throw light on the subject of computer gaming, in particular, how it affected young people. He was particularly concerned about the effect violent and sexually explicit scenarios in games affected our youth. He outlined the mixed views held about computer gaming.

Steven Cessario, whose role was to show the bright side of pc games, mentioned that a study by the Pew Research Center concluded that computer games, far from being socially isolating, serve to link young people with their peers and to their culture. He also noted that various other studies has also qualitatively documented, the many methods that video games improve social interactions and relationships. Adolescents make friends with other gamers, both in person and online. They discuss their games with one another, share useful techniques, and frequently play together.

Hilarie Cash, whose duty was to outline the darker side of computer system gaming, pointed out that excessive video games were commonly shown to be socially isolating, therefore lowering possibilities for spending time outside. This, in turn, could lead to obesity and bad physical health. In addition, there was some research to suggest that in less mentally balanced children, violent content did promote a tendency for physical violence.

Final Thoughts

As might be anticipated, there was no final resolution in this friendly argument as both guests marshaled sensible arguments and mentioned research to support their perspective. However, toward the end, both guests concurred that small amounts of gaming was the best policy due to the fact that many of the undesirable addictive qualities occurred when time spent on computer system games became excessive.




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