If you have made a purchase of Starcraft II: Wings of Liberty and you are in doubt about which race is the right one for you, then this article will provide you with some details that may assist you in making a decision.
Zerg Race
This race has a number of positive aspects since it has the capacity to very quickly manufacture units. It is a great example of the saying "strength in numbers."
One unique aspect of the Zergs is how they create their units and buildings from Larva that comes from the Hatchery.
A player who excels with the Zerg is aware that although not a lot of hit points are made and the attacks are weak, the best results will be received from fighting in numbers.
Protoss Race
Essentially, this race is the true opposite of the Zerg. The production of units is slow; however, they are powerful and can last longer than any of the other races. They are equipped with more damage points, shields and more HP. Therefore, a solo unit can engage a few Zerglings fairly easily.
The downside is that building units takes twice as long. But just like the units, the buildings are just as durable. Another way of looking at it is: Protoss are more about "quality over quantity", whereas Zergs are "quantity over quality."
The buildings are created rather quickly by using a Probe to warp in buildings. And if you have the resources in place, you can construct multiple structures at the same time. A construction of a structure can only be produced with the use of Pylons, if these Pylons are destroyed any buildings inside of that energy field will become useless.
Terran Race
The Terrans are an easy way to become accustomed to the game. They really have no distinct disadvantage or advantage over the other races when first starting out, but further into the game as you reach high levels you will find that they can be quite diverse. And it is really simple to build units and buildings.
One of the Terran's exclusive capabilities while under attack is that you can fly your structures to a safer place. This attribute is a great way to manage your base and gives the Terrans a great defensive advantage.
One drawback is the fact that the main defensive structures or the bunkers depend upon units to be within them in order to function. But overall the Terrans can be a powerful race to play with.
Zerg Race
This race has a number of positive aspects since it has the capacity to very quickly manufacture units. It is a great example of the saying "strength in numbers."
One unique aspect of the Zergs is how they create their units and buildings from Larva that comes from the Hatchery.
A player who excels with the Zerg is aware that although not a lot of hit points are made and the attacks are weak, the best results will be received from fighting in numbers.
Protoss Race
Essentially, this race is the true opposite of the Zerg. The production of units is slow; however, they are powerful and can last longer than any of the other races. They are equipped with more damage points, shields and more HP. Therefore, a solo unit can engage a few Zerglings fairly easily.
The downside is that building units takes twice as long. But just like the units, the buildings are just as durable. Another way of looking at it is: Protoss are more about "quality over quantity", whereas Zergs are "quantity over quality."
The buildings are created rather quickly by using a Probe to warp in buildings. And if you have the resources in place, you can construct multiple structures at the same time. A construction of a structure can only be produced with the use of Pylons, if these Pylons are destroyed any buildings inside of that energy field will become useless.
Terran Race
The Terrans are an easy way to become accustomed to the game. They really have no distinct disadvantage or advantage over the other races when first starting out, but further into the game as you reach high levels you will find that they can be quite diverse. And it is really simple to build units and buildings.
One of the Terran's exclusive capabilities while under attack is that you can fly your structures to a safer place. This attribute is a great way to manage your base and gives the Terrans a great defensive advantage.
One drawback is the fact that the main defensive structures or the bunkers depend upon units to be within them in order to function. But overall the Terrans can be a powerful race to play with.
About the Author:
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