Guilds, consisting of several members scattered throughout the world, are a living breathing creation. Guilds can come in all forms, from casual gaming to absorbed raiding; the members will decide how it will take shape. I've played many games in my day, some as a leader and a few as a modest follower; one thing I've noticed regardless is the capability of key folks to create a following and empower these same followers. You may run into these individuals from time to time; they often discount your attempts to place them in a position of power. Try to find someone with these attributes:
Wit: Somebody who can make you laugh or keep you in a good mood will be more likely to draw a following and be a successful leader. I'm not talking about cheesy, cursory humor either. The focus of this aspect lies in their ability to convey their thoughts effortlessly. Glib or sarcasm, when weilded properly, can yeild great results.
Availability: Being on the game is pretty important. We all know that real-life matters will trump a video game any day, but your leader should focus their game time on building their renown. If the person you've nominated to run your guild fits flawlessly but doesn't log on, you may want to consider them for a less demanding spot on your council.
Conflict Settlement: It seems nowadays that most players are content with bickering and fighting namelessly over the internet. A capable leader will act without delay to prevent these conflicts from spiraling out of control. Conversely, the leader shouldn't try to fix every disagreement that takes place. At this point I would hope you'd have encircled yourself with adults who are subject to using their better discernment to settle conflicts.
Diplomacy: Peak guilds tend to be self-important; dealing with their status takes some flexibility and patience. Leadership should focus on befriending these guilds instead of provoking them. Both teams will have common goals such as wealth, status, or dominance; play off of these goals to reach a mutually beneficial relationship. Leadership can pose a proposition that the rival guild simply can't decline.
Allegiance: Loyal members are very hard to come by, players nowadays tend to run off at the first promise of "phat loot." Make sure the person you put in charge of your guild is dedicated; if they jump ship for a bigger, better team then your minnow may be lost. Is your leader willing to spend time and money outside the game to keep players motivated? If your leader is ready to front money for a voice-chat server or website hosting, there's a good chance he/she is in for the long haul. Would you jump ship on your friends after making promises and spending your own money to make those promises happen? I'm going to go with no.
With such an emphasis on loot and treasure, it's easy to see why so many players only really care about their own well-being; a true leader will set the record straight and guide their own to victory. If you've agreed with anything I've written so far, you'll note that building a community far outweighs personal gain and interest. Building these communities will reflect positively on you and grow you as person instead of just an online avatar. Can you handle it?
Wit: Somebody who can make you laugh or keep you in a good mood will be more likely to draw a following and be a successful leader. I'm not talking about cheesy, cursory humor either. The focus of this aspect lies in their ability to convey their thoughts effortlessly. Glib or sarcasm, when weilded properly, can yeild great results.
Availability: Being on the game is pretty important. We all know that real-life matters will trump a video game any day, but your leader should focus their game time on building their renown. If the person you've nominated to run your guild fits flawlessly but doesn't log on, you may want to consider them for a less demanding spot on your council.
Conflict Settlement: It seems nowadays that most players are content with bickering and fighting namelessly over the internet. A capable leader will act without delay to prevent these conflicts from spiraling out of control. Conversely, the leader shouldn't try to fix every disagreement that takes place. At this point I would hope you'd have encircled yourself with adults who are subject to using their better discernment to settle conflicts.
Diplomacy: Peak guilds tend to be self-important; dealing with their status takes some flexibility and patience. Leadership should focus on befriending these guilds instead of provoking them. Both teams will have common goals such as wealth, status, or dominance; play off of these goals to reach a mutually beneficial relationship. Leadership can pose a proposition that the rival guild simply can't decline.
Allegiance: Loyal members are very hard to come by, players nowadays tend to run off at the first promise of "phat loot." Make sure the person you put in charge of your guild is dedicated; if they jump ship for a bigger, better team then your minnow may be lost. Is your leader willing to spend time and money outside the game to keep players motivated? If your leader is ready to front money for a voice-chat server or website hosting, there's a good chance he/she is in for the long haul. Would you jump ship on your friends after making promises and spending your own money to make those promises happen? I'm going to go with no.
With such an emphasis on loot and treasure, it's easy to see why so many players only really care about their own well-being; a true leader will set the record straight and guide their own to victory. If you've agreed with anything I've written so far, you'll note that building a community far outweighs personal gain and interest. Building these communities will reflect positively on you and grow you as person instead of just an online avatar. Can you handle it?
About the Author:
Do you have what it takes to be a true leader? It takes outstanding leadership to compete in the competitive gaming arena! Thanks for reading.
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