It's easy to get lost in all of the details of building a great video or computer game - so simple in fact , that we can forget the parts of a game that make them good to play. The following stands in as a light reminder of what prompts players to play games in the first place. Refer to this reminder in the event you get engrossed or distracted with confusing C++ syntax, or lines and lines of Visual Basic statements and DLL structures. I am definitely a enormous fan of the kinect and I put together a listing of some of the best kinect games on today's market.
1. Remember the player is the key character. Here's a secret between you and me: Folk play games to gain a feeling of control. If you can come up with a way to program your game in a way that puts the player in control, then you have already won half of the battle. This does not imply to proffer that the game should be straightforward. It simply means that when a gamer runs home from school or drives home from work to play a video game, she wants to feel the control that she did not have during the hours between nine and five. The result of a game - if it's a win or a loss - should never be random, but the result of a good, controlled game play instead.
2. KISS. Remember that acronym? It stands for Keep It Simple Stupid. We all know that programming a game is hard business, but believe us when we say we don't want to be reminded of it. The issue of programming a game shouldn't ever be part of the game play so when practical make the game straightforward to start, easy to navigate, and of course, simple to play. We're not asking for pre-school system here, but on the other hand, we do not really wish to feel as dumb as a pre-schooler either. Forget the hundred page manual. Nobody excepting the actually obsessed is going to read it anyway. Build your game for the typical Bloke and everyone will be your fan.
3. Add plenty of action. And add a lot of it too. The more action you add to your game, the more attention players will pay attention to it. And the more that players focus on your game, the more addictive your game gets. For every action that a player's character makes, have the game react and then prompt the player for more.
4. Make the tale a really good one. Nothing is worse than playing a game only to question what you are doing and why. Purpose is and always has been a human obsession. But without it, we're left wandering... In the darkness... Wondering peculiar things like the way in which the house would look in a coat of bright pink paint. Don't give your players the opportunity to fool around like that. Give them a mission and confirm your game reminds them what the mission is at opportune times and the reason why they must complete it.
5. Give us eye candy. But make it relevant. The graphics in a game should not be distracting, they should make our eyeballs glaze over with satisfaction on seeing them, and then drool for more. Graphics should contain clues and entice us further and further into the game till we've beaten the thing.
6. Make it real. Fantasy games are O.K, but what makes them cool is the proven fact that they are practical. It's hard to get into something that isn't familiar or that there is not any way we could ever experience. But if you can implement some fact into your games, players will appreciate it and relate to it on a whole new respectable level.
1. Remember the player is the key character. Here's a secret between you and me: Folk play games to gain a feeling of control. If you can come up with a way to program your game in a way that puts the player in control, then you have already won half of the battle. This does not imply to proffer that the game should be straightforward. It simply means that when a gamer runs home from school or drives home from work to play a video game, she wants to feel the control that she did not have during the hours between nine and five. The result of a game - if it's a win or a loss - should never be random, but the result of a good, controlled game play instead.
2. KISS. Remember that acronym? It stands for Keep It Simple Stupid. We all know that programming a game is hard business, but believe us when we say we don't want to be reminded of it. The issue of programming a game shouldn't ever be part of the game play so when practical make the game straightforward to start, easy to navigate, and of course, simple to play. We're not asking for pre-school system here, but on the other hand, we do not really wish to feel as dumb as a pre-schooler either. Forget the hundred page manual. Nobody excepting the actually obsessed is going to read it anyway. Build your game for the typical Bloke and everyone will be your fan.
3. Add plenty of action. And add a lot of it too. The more action you add to your game, the more attention players will pay attention to it. And the more that players focus on your game, the more addictive your game gets. For every action that a player's character makes, have the game react and then prompt the player for more.
4. Make the tale a really good one. Nothing is worse than playing a game only to question what you are doing and why. Purpose is and always has been a human obsession. But without it, we're left wandering... In the darkness... Wondering peculiar things like the way in which the house would look in a coat of bright pink paint. Don't give your players the opportunity to fool around like that. Give them a mission and confirm your game reminds them what the mission is at opportune times and the reason why they must complete it.
5. Give us eye candy. But make it relevant. The graphics in a game should not be distracting, they should make our eyeballs glaze over with satisfaction on seeing them, and then drool for more. Graphics should contain clues and entice us further and further into the game till we've beaten the thing.
6. Make it real. Fantasy games are O.K, but what makes them cool is the proven fact that they are practical. It's hard to get into something that isn't familiar or that there is not any way we could ever experience. But if you can implement some fact into your games, players will appreciate it and relate to it on a whole new respectable level.
About the Author:
I seriously recommend you buy kinect and use it as an example to creating a great system. You can read more on how much is the kinect for xbox 360 to determine if it's for you.
No comments:
Post a Comment