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Monday, October 3, 2011

Time to Cut the Rope

By Sue R. Scott


Believe it or not, the first video game wasn't created for a television screen, computer console or cell phone; rather, it was played on a cathode ray device, whereby the player manipulated a cathode ray tube beam in an effort to "shoot" simulated airplane targets. This two-dimensional, line drawing abstraction of early video gaming seems beyond primitive by today's standards, but it does have the distinction of being the first of its kind. It premiered in 1947.

In short order, other simple video games followed; written in 1951, the computer game Draughts was developed for the NPL Pilot ACE computer; a tic-tac-toe game came along in '52, written for the EDSAC computer platform. A simple tennis game, created in 1958 eventually led to the commercially ubiquitous game, Pong.

These forerunners of today's video games, while obviously lacking in most, if not all, of the factors considered minimum requirements by today's standards, did establish the medium as one that would influence the lives of millions for generations to come.

It took only a few years for video games to evolve, moving from platform to platform. First popular on home computer consoles, stand-alone units designed to be plugged into a television set quickly gained in popularity, leading to video games eventually that paired with high-definition monitors to bring an incredibly realistic gaming experience to modern players. In more recent years, game such as Cut the Rope have been developed for the "small screen," the entirely ubiquitous smart phone.

Devices such as Apple's iPhone and the more recent Android, give users a chance to play games such as Cut the Rope virtually anywhere. You can be waiting in line at the grocery store, sitting in traffic, or killing time before an dentist's appointment; there's nearly always a video game challenge waiting to keep tedium at bay.

These smart phone games have become so popular in recent years that many websites have sprung up to help users find their way through the sometimes labyrinthine levels often found in modern games. Sits such as Cut the Rope Walkthrough and Cut the Rope Experiments allow users to glean valuable tips on game play, thereby allowing them to reach continually higher levels of play in less time than might be reached by simply slogging through the game on their own.

Videos of actual game play, text instructions and more can be obtained free with the click of a mouse. Certainly, the video game industry has come a long way since that first controlled beep on a cathode ray tube.




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