I was always fascinated with the computer-generated animation that enables creation of characters in the animated and feature films, and the feature films are the most appreciated today.
Sensational effects that teams of professionals and computer farms create are so photorealistic that you really believe that you are watching a real, live stage and not artificial compound scrapped of functions and graphics grown in a 3D animation studio.
I'm fascinated with the world of imagination produced by Peter Jackson and George Lucas, not because they are the most famous but because they really invest in their work in the right way. Their teams of professionals are excellent specialist who can raise the atmosphere and the entire feeling of the whole project. Plain consumer is not interested in art or craft but in the finished scene and how realistic it is. For me, the biggest pleasure is to see slow motion techniques in SF movies, the one you are wondering is that vehicle real or computer processed.
However, I don't believe in the complete exclusion of the real world or in the possibility of computers that can completely replace real, living actors. Although it is possible to create, I truly believe that modeling the entire thing, 100% animated character is a feature of cartoon rather than full-blooded blockbuster. There is just not enough satisfactory for me personally.
The greatest use and the right level of experience 3D animation reach in a design environment of online and PC video games, but it is not an issue about which I want to talk too much. The environment and facial features are in the most cases too plastic and my avatar without color, taste and smell, like one in Second Life and Kaneva is everything but pleasant. Add certain glitches of the network and you have featured nervous breakdown.
Motion capture and crowd simulation are the most widely used 3D animation techniques in the world of film, especially because they are very cost-effective. Once upon a time movie directors needed a whole army of extra statists for the mass scenes and now all they need is a bunch of thirty blokes, a team of computer geeks and a good computer program.
Motion capture, on the other hand, is an excellent 3D technique that puts an actor directly into the artificially created space. Around him you can design anything you like, or you can use his own moves to create complex scenes where actor is completely excluded.
It is interesting that with a good virtual program such as Virtools, you can program the functions, space and rotating camera, and with the help of magnetic markers or LEDs you can project any range of motion, even complex, in your computer and get the skeleton 3D animations for your imaginary world.
Sensational effects that teams of professionals and computer farms create are so photorealistic that you really believe that you are watching a real, live stage and not artificial compound scrapped of functions and graphics grown in a 3D animation studio.
I'm fascinated with the world of imagination produced by Peter Jackson and George Lucas, not because they are the most famous but because they really invest in their work in the right way. Their teams of professionals are excellent specialist who can raise the atmosphere and the entire feeling of the whole project. Plain consumer is not interested in art or craft but in the finished scene and how realistic it is. For me, the biggest pleasure is to see slow motion techniques in SF movies, the one you are wondering is that vehicle real or computer processed.
However, I don't believe in the complete exclusion of the real world or in the possibility of computers that can completely replace real, living actors. Although it is possible to create, I truly believe that modeling the entire thing, 100% animated character is a feature of cartoon rather than full-blooded blockbuster. There is just not enough satisfactory for me personally.
The greatest use and the right level of experience 3D animation reach in a design environment of online and PC video games, but it is not an issue about which I want to talk too much. The environment and facial features are in the most cases too plastic and my avatar without color, taste and smell, like one in Second Life and Kaneva is everything but pleasant. Add certain glitches of the network and you have featured nervous breakdown.
Motion capture and crowd simulation are the most widely used 3D animation techniques in the world of film, especially because they are very cost-effective. Once upon a time movie directors needed a whole army of extra statists for the mass scenes and now all they need is a bunch of thirty blokes, a team of computer geeks and a good computer program.
Motion capture, on the other hand, is an excellent 3D technique that puts an actor directly into the artificially created space. Around him you can design anything you like, or you can use his own moves to create complex scenes where actor is completely excluded.
It is interesting that with a good virtual program such as Virtools, you can program the functions, space and rotating camera, and with the help of magnetic markers or LEDs you can project any range of motion, even complex, in your computer and get the skeleton 3D animations for your imaginary world.
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