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Tuesday, April 12, 2011

TF2 Classes Explained

By Dirik Hameed


Nine unique classes, all with varying abilities skills, health and skins. As with CSS game servers, Team Fortress 2 has a huge amount of mods and maps via its community. It is two years since Team Fortress 2 game servers first came out, and it is as popular as it has ever been.

With three sub classes for support, defence and offence, Team Fortress 2 servers have 9 different classes in total. Though you don't have to play these exact roles, they are set to give the best balance.

On Team Fortress 2 servers without an effective defence, you will lose. It is vital that you have people at your back line to stop that sneaky scout from getting through.

Without a proper gun you have to be skilled at this class to know how to play indirectly unless you like using the bottle to melee with. The Demoman uses the game engine and physics to his advantage. A weapon that can take out small health pools such as the scout, medic and spy is the grenade launcher- normally with just two hits! For sentry guns hidden round corners, the grenade launcher can be very effective. The sticky grenades work like proximity mines and so are great for laying as traps near intelligence or control points and tight choke points. Simply lay a few sticky grenades and watch the kills roll in. If you suck at aiming and like big bangs, try this class!

The Heavy is our next class. This guy really packs a punch. His high health and most powerful gun makes up for the fact he's the slowest of all the classes. He can take down most things in a matter of seconds. The only thing he struggles against is his opposite number from the other team. With his large range, he can take on lots of enemies at the same time. However his mini gun does take a while to rev up. Once he hits you, don't expect to move in a hurry! These guys work well when placed with someone else to help draw fire away from them so they can just concentrate with mowing people down. If you want to make an impression on game servers, pick this guy!

The engineer would normally only fire when being attacked directly. He should choose to deploy and maintain helpful buildings to gain his team an advantage. They are best known for their sentry guns which are automated turrets which can be upgraded by whacking them with the wrench. You'll find the engineer searching the map for metal in order to do this. The dispensers will also resupply nearby units as well. Teleports are also placed to allow players to move from one part of the map to the other. This may be from the spawn to an obscure place outside the enemies base. Unfortunately they aren't so hard when it comes to one on one. However they can be effective at medium range with their turrets and tend to sit in cover. If you like turrets and building, the engineer is for you.




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