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Monday, March 21, 2011

Puzzle Games Are The Genuine Fun Source At This Time

By Benjamin Gordon


The standard definition for puzzle games could be logistical problems requiring the use of applied ideas to solve for the answer. There are several puzzles, in fact, that are so complex that those in the mathematics field consider them more then just a game. If a solution to one of these simple mathematics problems is found then it is regarded as a significant contribution to study regarding this field.

Obtaining solutions to these kinds of games are most commonly not easy tasks to accomplish. The only requirement for some puzzle games is determine a simple pattern while others may require objects to be put into the correct order before the solution can be found.

Certainly not everyone is good puzzle solvers either. The ones that primarily use inductive reasoning tend to do better solving puzzles involving patterns and ordering whole those with heightened abilities in the ares of deduction will often times fair better with puzzles requiring inquiry and discover to find the answer.

Puzzle games can be traced back to the 1700's when John Spilsbury created the first jigsaw puzzle in 1970. John Spilsbury was a map maker. Back then they were not used for entertainment purposes, but rather teaching aids for teaching geography. It was until the 1800's they another purpose was found for these puzzles.

In early part of the 20th century the newspapers realized they could draw in more readers and subscriptions by printing puzzles in the paper. The Sunday crossword is still popular today with many people as they sip their morning coffee.

Over time of puzzle games there have been several puzzle creators, most of which are more famous then others. Some of the more notable puzzle creators include Martin Gardner, Will Shortz and Sam Loyd.

Martin Gardner's name is much more commonly connected with his "Mathematical Games" column that ran from 1956 to 1981. In his time he released over 70 books and some even believe the widely accepted term "mathemagician" first came from his mouth.

Will Shortz started off at the Penny Press Magazine. Later, from 1989 to 1993 he was editor for Game Magazine as well as founded the American Crossword Puzzle Tournament in 1978. In 1992 he created the World Puzzle Championship and is the existing director for the US Puzzle Team.

Sam Loyd was a famous chess player who at one point in his life was ranked 15th in the world. He enjoyed creating elaborate chess puzzles with unique themes, but his tendency to create elaborate chess moves was also considered his fault. He often favored the unique combination's in favor of simple moves to win the game. Loyd died in 1911, but up until then he claimed to have been the inventor of the "fifteen puzzle". Skeptics today say that statement is false which his puzzle was only an adaptation.

Puzzle have been well liked for so many years that today we see them as the inspiration for a number of video games. Tetris and Resident Evil are both very popular video games that are puzzle based. Letter and word games are also used commonly in education systems as teaching tools and also have proven quite effective in doing so.




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