One of the basic things it is best to know before beginning to play Rift is which class you want to play. In Rift these class archetypes are called Callings, and there are 4 completely different ones: Cleric, Mage, Rogue and Warrior.
Clerics are the main healers in Rift: Planes of Telara and are completely crucial to have in dungeons, PvP and rifts. And not using a healer different classes can have difficulty surviving and your position is to keep everybody else -- including your self of course alive for as long as possible. One of the best half about clerics in Rift is that they are not like most healers in different similar video games: clerics are definitely able to defending themselves if they're attacked, and considering they wear mail armor they are so much tougher to kill than rogues or mages. Playing a cleric will be very enjoyable and rewarding, and I encourage you to give it a shot. The best part is that you will be able to seek out parties for dungeons and raids fairly easily as there's always a scarcity of healers.
Mages are wonderful ranged damage dealers who additionally excel in crowd control abilities. They're able to preserve several opponents at a distance for fairly awhile, giving different classes some a lot wanted breathing room in hard encounters in addition to PvP. Totally different mage souls have different sets of skills and therefore completely different party roles so make sure you research each one before you pick one, as you might easily regret the choice later.
Rogues are primarily physical damage dealers. Some of them attack from afar and some from melee distance. For instance a Marksman is specialized in ranged fight with bows, therefore can be properly paired with a Beastmaster which has a feral feline pet to absorb monster aggro and damage for them. Assassins and Blade Dancers for example are specialized in melee fighting and rapidly killing their target, ideally whereas staying under stuns and different crippling or disabling skill.
Finally Warriors are the principle tanks within the game, which means they take up monster aggro on themselves because of their excessive damage resistances. It allows different callings to perform their damaging or healing roles without any interruption, making warriors completely crucial to have in tough encounters. Not all warriors are specialised in tanking although, as sure callings are greater than capable of dealing damage as well. Very like clerics warriors can simply find parties for situations as there are always loads of damage dealing classes, and by no means sufficient tanks or healers.
Whichever calling you resolve to play in Rift I'm positive you'll have quite a lot of fun. Be sure to pick the appropriate souls which have good synergy and you'll quite easily be capable of handle anything you encounter in this exciting game.
Clerics are the main healers in Rift: Planes of Telara and are completely crucial to have in dungeons, PvP and rifts. And not using a healer different classes can have difficulty surviving and your position is to keep everybody else -- including your self of course alive for as long as possible. One of the best half about clerics in Rift is that they are not like most healers in different similar video games: clerics are definitely able to defending themselves if they're attacked, and considering they wear mail armor they are so much tougher to kill than rogues or mages. Playing a cleric will be very enjoyable and rewarding, and I encourage you to give it a shot. The best part is that you will be able to seek out parties for dungeons and raids fairly easily as there's always a scarcity of healers.
Mages are wonderful ranged damage dealers who additionally excel in crowd control abilities. They're able to preserve several opponents at a distance for fairly awhile, giving different classes some a lot wanted breathing room in hard encounters in addition to PvP. Totally different mage souls have different sets of skills and therefore completely different party roles so make sure you research each one before you pick one, as you might easily regret the choice later.
Rogues are primarily physical damage dealers. Some of them attack from afar and some from melee distance. For instance a Marksman is specialized in ranged fight with bows, therefore can be properly paired with a Beastmaster which has a feral feline pet to absorb monster aggro and damage for them. Assassins and Blade Dancers for example are specialized in melee fighting and rapidly killing their target, ideally whereas staying under stuns and different crippling or disabling skill.
Finally Warriors are the principle tanks within the game, which means they take up monster aggro on themselves because of their excessive damage resistances. It allows different callings to perform their damaging or healing roles without any interruption, making warriors completely crucial to have in tough encounters. Not all warriors are specialised in tanking although, as sure callings are greater than capable of dealing damage as well. Very like clerics warriors can simply find parties for situations as there are always loads of damage dealing classes, and by no means sufficient tanks or healers.
Whichever calling you resolve to play in Rift I'm positive you'll have quite a lot of fun. Be sure to pick the appropriate souls which have good synergy and you'll quite easily be capable of handle anything you encounter in this exciting game.
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